Ousrihed out there nowrone,
I can Fix le Amebalcye fall chofbsay

 














//////////player acts
@PlayerAct "idle"
{
sound="terror01_idle"
}

@PlayerAct "Wake01"
{
sound="t_wake01"
}
@PlayerAct "Wake02"
{
sound="t_wake02"
}
@PlayerAct "Wake03"
{
sound="t_wake03"
}
@PlayerAct "Wake04"
{
sound="t_wake04"
}
@PlayerAct "Wake05"
{
sound="t_wake05"
}
@PlayerAct "Wake06"
{
sound="t_wake06"
}
@PlayerAct "Wake07"
{
sound="t_wake07"
}
@PlayerAct "Wake08"
{
sound="t_wake08"
}
@PlayerAct "Wake09"
{
sound="t_wake09"
}
@PlayerAct "Wake10"
{
sound="t_wake10"
}
@PlayerAct "Wake11"
{
sound="t_wake11"
}
@PlayerAct "Wake12"
{
sound="t_wake12"
}
@PlayerAct "Wake13"
{
sound="t_wake13"
}
@PlayerAct "Wake14"
{
sound="t_wake14"
}
@PlayerAct "Wake15"
{
sound="t_wake15"
}
@PlayerAct "Wake16"
{
sound="t_wake16"
}
@PlayerAct "Wake17"
{
sound="t_wake17"
}
@PlayerAct "Wake18"
{
sound="t_wake18"
}
@PlayerAct "Wake19"
{
sound="t_wake19"
}
@PlayerAct "Wake20"
{
sound="t_wake20"
}
@PlayerAct "Wake21"
{
sound="t_wake21"
}
@PlayerAct "Wake22"
{
sound="t_wake22"
}
@PlayerAct "Wake23"
{
sound="t_wake23"
}
@PlayerAct "Wake24"
{
sound="t_wake24"
}
@PlayerAct "Wake25"
{
sound="t_wake25"
}
@PlayerAct "Wake26"
{
sound="t_wake26"
}
@PlayerAct "Wake27"
{
sound="t_wake27"
}
@PlayerAct "Wake28"
{
sound="t_wake28"
}
@PlayerAct "Wake29"
{
sound="t_wake29"
}
@PlayerAct "Wake30"
{
sound="t_wake30"
}
@PlayerAct "Wake31"
{
sound="t_wake31"
}
@PlayerAct "Wake32"
{
sound="t_wake32"
}
@PlayerAct "Wake33"
{
sound="t_wake33"
}
@PlayerAct "Wake34"
{
sound="t_wake34"
}
@PlayerAct "Wake35"
{
sound="t_wake35"
}
@PlayerAct "Wake36"
{
sound="t_wake36"
}
@PlayerAct "Wake37"
{
sound="t_wake37"
}
@PlayerAct "Wake38"
{
sound="t_wake38"
}
@PlayerAct "Wake39"
{
sound="t_wake39"
}
@PlayerAct "Wake40"
{
sound="t_wake40"
}
@PlayerAct "Wake41"
{
sound="t_wake41"
}
@PlayerAct "Wake42"
{
sound="t_wake42"
}
@PlayerAct "Wake43"
{
sound="t_wake43"
}
@PlayerAct "Wake44"
{
sound="t_wake44"
}
@PlayerAct "Wake45"
{
sound="t_wake45"
}
@PlayerAct "Wake46"
{
sound="t_wake46"
}
@PlayerAct "Wake47"
{
sound="t_wake47"
}
@PlayerAct "Wake48"
{
sound="t_wake48"
}
@PlayerAct "Wake49"
{
sound="t_wake49"
}
@PlayerAct "Wake50"
{
sound="t_wake50"
}
@PlayerAct "Wake51"
{
sound="t_wake51"
}
@PlayerAct "Wake52"
{
sound="t_wake52"
}
@PlayerAct "Wake53"
{
sound="t_wake53"
}
@PlayerAct "Wake54"
{
sound="t_wake54"
}
@PlayerAct "Wake55"
{
sound="t_wake55"
}
@PlayerAct "Wake56"
{
sound="t_wake56"
}
@PlayerAct "Wake57"
{
sound="t_wake57"
}
@PlayerAct "Wake58"
{
sound="t_wake58"
}
@PlayerAct "Wake59"
{
sound="t_wake59"
}
@PlayerAct "Wake60"
{
sound="t_wake60"
}
@PlayerAct "Wake61"
{
sound="t_wake61"
}
@PlayerAct "Wake62"
{
sound="t_wake62"
}
@PlayerAct "Wake63"
{
sound="t_wake63"
}
@PlayerAct "Wake64"
{
sound="t_wake64"
}
@PlayerAct "Wake65"
{
sound="t_wake65"
}
@PlayerAct "Wake66"
{
sound="t_wake66"
}
@PlayerAct "Wake67"
{
sound="t_wake67"
}
@PlayerAct "Wake68"
{
sound="t_wake68"
}
@PlayerAct "Wake69"
{
sound="t_wake69"
}
@PlayerAct "Wake70"
{
sound="t_wake70"
}
@PlayerAct "Wake71"
{
sound="t_wake71"
}
@PlayerAct "Wake72"
{
sound="t_wake72"
}
@PlayerAct "Wake73"
{
sound="t_wake73"
}
@PlayerAct "Wake74"
{
sound="t_wake74"
}
@PlayerAct "Wake75"
{
sound="t_wake75"
}
@PlayerAct "Wake76"
{
sound="t_wake76"
}
@PlayerAct "Wake77"
{
sound="t_wake77"
}
@PlayerAct "Wake78"
{
sound="t_wake78"
}
@PlayerAct "Wake79"
{
sound="t_wake79"
}
@PlayerAct "Wake80"
{
sound="t_wake80"
}
@PlayerAct "Wake81"
{
sound="t_wake81"
}
@PlayerAct "Wake82"
{
sound="t_wake82"
}
@PlayerAct "Wake83"
{
sound="t_wake83"
}
@PlayerAct "Wake84"
{
sound="t_wake84"
}
@PlayerAct "Wake85"
{
sound="t_wake85"
}
@PlayerAct "Wake86"
{
sound="t_wake86"
}
@PlayerAct "Wake87"
{
sound="t_wake87"
}
@PlayerAct "Wake88"
{
sound="t_wake88"
}
@PlayerAct "Wake89"
{
sound="t_wake89"
}
@PlayerAct "Wake90"
{
sound="t_wake90"
}
@PlayerAct "Wake91"
{
sound="t_wake91"
}
@PlayerAct "Wake92"
{
sound="t_wake92"
}
@PlayerAct "Wake93"
{
sound="t_wake93"
}
@PlayerAct "Wake94"
{
sound="t_wake94"
}
@PlayerAct "Wake95"
{
sound="t_wake95"
}
@PlayerAct "Wake96"
{
sound="t_wake96"
}
@PlayerAct "Wake97"
{
sound="t_wake97"
}
@PlayerAct "Wake98"
{
sound="t_wake98"
}
@PlayerAct "Wake99"
{
sound="t_wake99"
}