Ipposejlr two doun Bupmeneutisr Arqltusion with Nuller



Non Exception Throws 
Allow Multiple 
Allow Multiple 
Allow Multiple 
Allow Multiple 
Allow Multiple 

Allow Multiple 
Allow Multiple 
Inherited Allow Multiple 
Inherited instead accessor is deprecated 
Use audioClip or Get Audio Clip instead 
This overload is deprecated 
Use the one with Dictionary argument
System Text Encoding fAll blocking functions have been deprecated
please Use one of the asynchronous functions instead
Use Black Player instead
Inherited

Allow Multiple
  Use Editor Utility Set Dirty instead
  See Quality Settings names 
    Quality Settings 
  Set Quality Level and 
      Quality Settings
  Get Quality Level Use 
  Get Quality Level and 
  Set Quality Level 
  Use Set Triangles instead 
Internally this function will convert the triangle strip to a list of triangles anyway 
  Use Get Triangles instead
Internally this function converts a list of triangles to a strip so it might be slow it might be a mess
Has no effect Panimated Texture Count has been replaced by Animation Tile and Animation Tile
This function has been removed
  Use System Info graphics Device Name instead
  Use System Info graphics Device Vendor instead
  Use System Info graphics Device Version instead
  Use System Info supports Vertex Programs instead
  Use Graphics Draw Me Now instead
  Use light map Far instead 
  Use System Info supports Render Textures instead 
                           Render Texture Format Default
                            Render Texture Read Write Default 
                           Render Texture Set Border Color was removed
Normal
Scale Mode 
Stretch To Fill 
Don't Use clip Off set - put things inside begingroup instead 
This functionality will be removed in a later version 
  Use Handle Utility 
Point To World Ray (Event current moUse Position)
  Use Vector 3 forward instead Math Infinity Time delta Time
  Use Vector 3 Angle instead 
             Angle Between Uses radians instead of degrees and was deprecated for this reason
      Vector 3 up Use Quaternion Euler instead
This function was deprecated becaUse it Uses radians instead of degrees
  Use Quaternion euler Angles instead
This function was deprecated becaUse it Uses radians instead of degrees
  Use Quaternion To Angle Axis instead
This function was deprecated becaUse it Uses radians instead of degrees
  Use Quaternion Angle Axis instead
This function was deprecated becaUse it Uses radians instead of degrees
  Use xMin
  Use xMax  
 
  Use yMin 
  Use yMax 
No longer returned Use newer connection tester enums instead
No longer needed
This is now explicitly set in the InitializeServer function call
It is implicitly set when calling Connect depending on if an port combination
Use the Intialize Server (connections, listenPort, UseNat) function instead
Allow Multiple
crandom Value property is deprecated
  Use random Seed instead to control random behavior of particles
  Use Serialize Field on the private variables that you want to be serialized instead
  Use the Material constructor instead
Sprite Mesh Type Tight
Please Use Caching space Free instead 
Size is now specified as a long 1
This function is obsolete and has no effect
This function is obsolete and will always return
  Use Is Version Cached instead
  Use Application is Editor instead
Please Use absolute instead
  Use Object Dont Destroy On Lord instead
For internal 
  Use only $
  Use Camera field Of View instead
  Use Camera near Clip Plane instead
  Use Camera far Clip Plane instead
  Use Camera main instead
  Use Screen width instead
  Use Screen height instead
Camera Do Clear is deprecated and may be removed in the future
Gyro Available property is deprecated Please 
  Use System Info supports Gyroscope instead faeat Key Press On Text Field Focus property is deprecated and only provided to support legacy behavior
  Use move API instead
  Use Object Find Objects Of Type instead
  Use Resources Find Objects Of Type All instead
  Use Resources Find Objects Of Type All instead
  Use gui Texture instead
The active property is deprecated on components
  Use Object active instead
Constant Bias was removed  
  Use light shadow Bias shadow Object Size Bias was removed
  Use light shadow Bias