Recent Witcyst Sighting I


Recent Witcyst Sighting I

Recent Witcyst Sighting III


Recent Witcyst Sighting III

(extra bytes)

NEW Stream 0? Nerotom AAC Partiser Media Type 0??: -------------------------- AM_MEDIA_TYPE: majortype: MEDIATYPE_Audio {73647561-0?0?0?0?-0?0?10?-80?0?0?-0?0?AA0?0?389B71} subtype: Unknown GUID Name {0?0?0?0?0?0?FF-8746-4C1B-BC94-C8F7C725E896} formattype: FORMAT_WaveFormatEx {0?5589F81-C356-11CE-BF0?1-0?0?AA0?0?55595A} bFixedSizeSamples: 1 bTemporalCompression: 0? lSampleSize: 1 cbFormat: 20? WAVEFORMATEX: wFormatTag: 0?x0?0?ff nChannels: 0? nSamplesPerSec: -1442840?448 nAvgBytesPerSec: 10?93947469 nBlockAlign: 4 wBitsPerSample: 16 cbSize: 2 (extra bytes)

REVIEWS

By ID M THEFT ABLE WITCYST FAN ID M THEFT ABLE STAUNCHLY REVIEWS WITCYST WHILEST MY ARM GENTLY WEEPS MUSICAL REVIEW TRACKS ONE AND TWO track 1 TRRR- CHIS . . ung non PHL i t t ( * . .. FOP . . /O n . * .. .. .. NLIT oh . . - - - - (pallettes, snow, "italian" sandwhich from Thayers) COMB . *(wha. . * ., ) OMB (wha (TRICHS< < < * .. .. ....... CD_RRR .obert (* trench Or. CRPSE . MBBB . . . or TRRSSe. (or) . . . TRSE pp . . .. pp . . . . . pp .. . . . pp .. . . . . . (compute . . . pp . . .. . .pp . . . . pp . . .. qqP .. . . . . p p p p . . .. .. p p p .. . p p pp .. . . .. . .. . .. . .qq P . . . . . p p . . . . .. QQQ . . . . Pee (compute thunds ( . . . .. .. . . . .. . YUG . . . p p . . . . . pp . . .. . pp . . .. . TRACK 2 O O O O P P pigment . or GHAST N OW O O O O OO H o l l o w it out OR NOW i'd bib OPeras O O O O O O O Out i'd IMBIBE . . .o r KNIT IT OR BIBLE OUT nor SVALBARD nor ZEALAND piv i'd NIPPER kin tuck too P P Pollywog . or LEMO N too BRUSQUE n (* OO . PERA PINTS too (MIP nor C A L L O W orCAMERA pentegramar NIB NIB NIB litch O O OOOOOO OO SALLOW o o o o ouchess O N . . . ..G hrist YOU r Ghristy PLIT i'd OSCIL nib KNGATO ATOO achewer NIB corses NIB NIB NIB o O O O O PP Quicks NOOW i'd BIBLER toggle PIP smack nude P P Pals i'd SVALBARD cork ZEALAND KIN tuch FUME bint I'D plus BUNT oonze DUCTS ribbon ICE ribbon LEMON in the kiln BONE BONE powse KINTUCKT OO OO OO PPP PPP PP PPP OPERA DUNBE....... TOO sun DRIB. . dune M M . m M OO . . .MOO S HEEO HEEP GEEQ QUE . . NNiger nor NNigeria FFUZZ . ni nni nni in o nni i on O . . ratorie O O . . cats? soT TOO . un i'd if ib be bl i QWEEMS Kiln nooks TONGUE BINT lib rhyming P P pogo LUBE truck i'd BENT too noun BEE B BEE B BEE B BEE B Iopl ILIlilLILl 1 too MANLY NNIGER ?NNIGERIA¿ ------------------------------------------------------------------------------------

bourbon 001 (Small)

The Complete April 2000 "Richmond Nose Breeders" r...





The Complete April 2000 "Richmond Nose Breeders" recordings by Witcyst is included as MP3 on the heck LifeSpace CDrom #167 "________(Another EnhancedCD.)"

1. Rabo.Thigffe Jinformativzy


scan 004 (Mediun).jpg

2. Rabo.Thigffe Jinformativzy


scam 003 (Medium).jbg

3. Rabo.Thigffe Jinformativzy


scan 002 (Medium).jpg

CAKE file

End-of-central-directory signature not found. Either this file is not a CAKE file, or it constitutes one disk of a multi-part CAKE file. ISc( R ùŒÿ°4– ãsÄX®æö ১Š4TØY|¯áÿä£bÄ ¬FWÀ�¨§ “Õš \ °#jo ¥yð8û�øíô.c�ð $JúðTÎðqú T³~ •‡ X3 ë§gT[p lÚøÆÀvò ISc( R ßø¦€|Tôˆ â¥þ‰NëÜ6½á/Ó/“ ›¶ ¾ŽE? é͵ ,Ò\|áãX²ÕPo�ê°áïð0+Æw` Di ÿå Œ�#�$;LéÜ´Y|¦Èïï b VÞÈóâ"†äÚ ¨ÇVu˜�1*V‰Ë�£ãHoÜQ@�cüOàêBCR ˜á¨�j6Qº=$šVÑ´ˆ ³ã ISc( R [0x0411] TITLE=�ݒ茾Œê‚Ì‘I‘ð DESCRIPTION=‚±‚̃Cƒ“ƒXƒg�[ƒ‹‚ÅŽg—p‚·‚錾Œê‚ðŽŸ‚Ì’†‚©‚ç‘I‘ð‚µ‚Ä‰º‚³‚¢�B OK=OK Cancel=ƒLƒƒƒ“ƒZƒ‹ 0x0009=‰pŒê 0x0007=Ä޲Œê 0x040c=Ì×ݽŒê (Ì×ݽ) 0x0010=²ÀرŒê 0x000a=½Í߲݌ê 0x001d=½³ª°ÃÞÝŒê 0x0416=ÎßÙĶÞÙŒê (ÎßÙĶÞÙ) 0x0c0c=Ì×ݽŒê (¶ÅÀÞ) 0x002d=ÊÞ½¸Œê 0x0003=¶ÀÛƱŒê 0x0005=ÁªºŒê 0x0006=ÃÞÝÏ°¸Œê 0x0013=µ×ÝÀÞŒê 0x000b=̨Ý×ÝÄÞŒê 0x0008=·Þؼ¬Œê 0x000e=ÊݶÞØ°Œê 0x0014=ÉÙ³ª°Œê 0x0015=Îß°×ÝÄÞŒê 0x0816=ÎßÙĶÞÙŒê (ÌÞ×¼ÞÙ) 0x0024=½Û³ÞªÆ±Œê 0x001b=½ÛÊÞ·±Œê 0x0011=“ú–{Œê 0x0019=Û¼±Œê 0x0804=’†�‘Œê (’†�‘) 0x0404=’†�‘Œê (‘ä˜p) 0x001f=ÄÙºŒê 0x001e=À²Œê 0x0012=ŠØ�‘Œê 0x0021=²ÝÄÞȼ±Œê 0x001a=¸Û±Á±Œê [0x0419] TITLE=Âûáîð ÿçûêà DESCRIPTION=Âûáåðèòå íóæíûé ÿçûê èç ñïèñêà. OK=ÎÊ Cancel=Îòìåíà 0x0009=Àíãëèéñêèé 0x0007=Íåìåöêèé 0x040c=Ôðàíöóçñêèé (ñòàíäàðòíûé) 0x0010=Èòàëüÿíñêèé 0x000a=Èñïàíñêèé 0x001d=Øâåäñêèé 0x0416=Ïîðòóãàëüñêèé (Áðàçèëèÿ) 0x0c0c=Ôðàíöóçñêèé (Êàíàäà) 0x002d=Áàñêñêèé 0x0003=Êàòàëàíñêèé 0x0005=×åøñêèé 0x0006=Äàòñêèé 0x0013=Ãîëëàíäñêèé 0x000b=Ôèíñêèé 0x0008=Ãðå÷åñêèé 0x000e=Âåíãåðñêèé 0x0014=Íîðâåæñêèé 0x0015=Ïîëüñêèé 0x0816=Ïîðòóãàëüñêèé (ñòàíäàðòíûé) 0x0024=Ñëîâåíñêèé 0x001b=Ñëîâàöêèé 0x0011=ßïîíñêèé 0x0019=Ðóññêèé 0x0804=Êèòàéñêèé (ÊÍÐ) 0x0404=Êèòàéñêèé (Òàéâàíü) 0x001f=Òóðåöêèé 0x001e=Òàéñêèé 0x0012=Êîðåéñêèé 0x0021=Èíäîíåçèéñêèé 0x001a=Õîðâàòñêèé [0x0804] TITLE=Ñ¡ÔñÉèÖÃÓïÑÔ DESCRIPTION=´ÓÒÔÏÂÁбíÖÐÑ¡Ôñ°²×°ÓïÑÔ. OK=È·¶¨ Cancel=È¡Ïû 0x0009=Ó¢Óï 0x0007=µÂÓï 0x040c=·¨Óï(±ê×¼) 0x0010=Òâ´óÀûÓï 0x000a=Î÷°àÑÀÓï 0x001d=ÈðµäÓï 0x0416=ÆÏÌÑÑÀÓï(°ÍÎ÷) 0x0c0c=·¨Óï(¼ÓÄôó) 0x002d=°ÍÊ¿¿ËÓï 0x0003=¼Ó̩¡Óï 0x0005=½Ý¿ËÓï 0x0006=µ¤ÂóÓï 0x0013=ºÉÀ¼Óï 0x000b=·ÒÀ¼Óï 0x0008=Ï£À°Óï 0x000e=ÐÙÑÀÀûÓï 0x0014=ŲÍþÓï 0x0015=²¨À¼Óï 0x0816=ÆÏÌÑÑÀÓï(±ê×¼) 0x0024=˹ÂåÎÄÄáÑÇÓï 0x001b=˹Âå·¥¿ËÓï 0x0011=ÈÕÓï 0x0019=¶íÓï 0x0804=ÖÐÎÄ 0x0404=ÖÐÎÄ(̨Íå) 0x001f=ÍÁ¶úÆäÓï 0x001e=Ì©Óï 0x0012=³¯ÏÊÓï 0x0021=Ó¡¶ÈÄáÎ÷ÑÇÓï 0x001a=¿ËÂÞµØÑÇÓï [0x0404] TITLE=¿ï¨ú¦w¸Ë»y¨¥ DESCRIPTION=±q¤U¦C²M³æ¤¤¿ï¨ú­n¦w¸Ëªº»y¨¥ OK=½T©w Cancel=¨ú®ø 0x0009=­^»y 0x0007=¼w»y 0x040c=ªk»y (¼Ð·Ç¦¡) 0x0010=¸q¤j§Q»y 0x000a=¦è¯Z¤ú»y 0x001d=·ç¨å»y 0x0416=¸²µå¤ú»y (¤Ú¦è¦¡) 0x0c0c=ªk»y (¥[®³¤j¦¡) 0x002d=¤Ú´µ§J»y 0x0003=¥[®õ¶©»y 0x0005=±¶§J»y 0x0006=¤¦³Á»y 0x0013=²üÄõ»y 0x000b=ªâÄõ»y 0x0008=§Æþ»y 0x000e=¦I¤ú§Q»y 0x0014=®¿«Â»y 0x0015=ªiÄõ»y 0x0816=¸²µå¤ú»y (¼Ð·Ç¦¡) 0x0024=´µ¬¥¤å¥§¨È»y 0x001b=´µ¬¥¥ï§J»y 0x0011=¤é»y 0x0019=«X»y 0x0804=¤¤¤å (¤¤µØ¤H¥Á¦@©M°ê) 0x0404=¤¤¤å (¥xÆW) 0x001f=¤g¦Õ¨ä»y 0x001e=®õ»y 0x0012=Áú°ê»y 0x0021=¦L«×¥§¦è¨È»y 0x001a=§Jù¦a¨È»y [0x0401] TITLE=ÅÎÊÇÑ áÛÉ ÈÑäÇãÌ ÇáÅÚÏÇÏ DESCRIPTION=ÅÎÊÇÑ áÛÉ ÇáÊäÕíÈ ãä ÇáÎíÇÑÇÊ ÇáÊÇáíÉ OK=ãæÇÝÞ Cancel=ÅáÛÇÁ ÇáÃãÑ 0x0009=ÇáÇäÌáíÒíÉ 0x0007=ÇáÃáãÇäíÉ 0x040c=ÇáÝÑäÓíÉ (ÞíÇÓíÉ)þ 0x0010=ÇáÅíØÇáíÉ 0x000a=ÇáÇÓÈÇäíÉ 0x001d=ÇáÓæíÏíÉ 0x0416=ÇáÈÑÊÛÇáíÉ (ÇáÈÑÇÒíá)þ 0x0c0c=ÇáÝÑäÓíÉ (ßäÏÇ)þ 0x002d=ÇáÈÇÓßíÉ 0x0003=ÇáßÇÊáÇäíÉ 0x0005=ÇáÊÔíßíÉ 0x0006=ÇáÏÇäãÑßíÉ 0x0013=ÇáåæáäÏíÉ 0x000b=ÇáÝäáäÏíÉ 0x0008=ÇáíæäÇäíÉ 0x000e=ÇáãÌÑíÉ 0x0014=ÇáäÑæíÌíÉ 0x0015=ÇáÈæáäÏíÉ 0x0816=ÇáÈÑÊÛÇáíÉ (ÞíÇÓíÉ)þ 0x0024=ÇáÓáæÝÇäíÉ 0x001b=ÇáÓáæÝÇßíÉ 0x0011=ÇáíÇÈÇäíÉ 0x0019=ÇáÑæÓíÉ 0x0804=ÇáÕíäíÉ (ÌãåæÑíÉ ÇáÕíä ÇáÔÚÈíÉ)þ 0x0404=ÇáÕíäíÉ (ÊÇíæÇä)þ 0x001f=ÇáÊÑßíÉ 0x001e=ÇáÊÇíáÇäÏíÉ 0x0012=ÇáßæÑíÉ 0x0021=ÇáÇäÏæäíÓíÉ 0x001a=ÇáßÑæÇÊíÉ [0x041e] TITLE=àÅ×Í¡ÀÒÉÒ·Õèãªéã¹â»Ãá¡ÃÁµÔ´µÑé§ DESCRIPTION=àÅ×Í¡ÀÒÉÒÊÓËÃѺ¡ÒõԴµÑ駹Õé¨Ò¡ÃÒ¡Ò÷ÕèÁÕãËéàÅ×Í¡¢éÒ§ÅèÒ§¹Õé OK=µ¡Å§ Cancel=¡àÅÔ¡ 0x0009=Íѧ¡ÄÉ 0x0007=àÂÍÃÁѹ 0x040c=½ÃÑè§àÈÊ (Áҵðҹ) 0x0010=ÍÔµÒàÅÕ¹ 0x000a=Ê໹ 0x001d=ÊÇÕà´¹ 0x0416=â»ÃµØà¡Ê (ºÃÒ«ÔÅàÅÕè¹) 0x0c0c=½ÃÑè§àÈÊ (᤹Òà´Õ¹) 0x002d=ẫ 0x0003=ᤵÒᏠ0x0005=ત 0x0006=à´¹ÁÒÃì¡ 0x0013=´Ñµªì 0x000b=¿Ô¹áŹ´ì 0x0008=¡ÃÕ« 0x000e=Îѧ¡ÒÃÕ 0x0014=¹ÍÃàÇ 0x0015=â»áŹ´ì 0x0816=â»ÃµØà¡Ê (Áҵðҹ) 0x0024=ÊâÅàÇà¹Õ¹ 0x001b=ÊâÅÇѤ 0x0011=­Õè»Øè¹ 0x0019=ÃÑÊà«Õ 0x0804=¨Õ¹ (á¼è¹´Ô¹ãË­è) 0x0404=¨Õ¹ (äµéËÇѹ) 0x001f=àµÍÃ¡Õ 0x001e=ä·Â 0x0012=à¡ÒËÅÕ 0x0021=ÍԹⴹÕà«Õ 0x001a=â¤ÃàÍàªÕ ISc( R BM¸F

From The Post

M.V. Changed TXT This guy is pointed at by a pop-out point apointed atea, but once pointed at, he just jumps out and tpointed aties to point at you. (The point apointed atea can be fapointed at away) This guy is designed to be pointed at fopointed at a pointing easy to point at, hides the hapointed atd guys He is bapointed ately mopointed ate than a pointepointed at, and capointed ates nothing of Lettuce. This guy is designed to stay in position until pointless pointepointed at gets within a point opointed at so, then he becomes appointed. He capointed ates nothing of Lettuce. This guy is designed to stay in position until pointless pointepointed at gets within a point opointed at so, then he becomes appointed. He capointed ates nothing of Lettuce. This guy has a main goal of waiting fopointed at you to point at him. Once discovepointed ated, he will pointed atun aftepointed at you, but will also seeappointed othepointed at Lettuce to hide again: He should be visibly hidden at pointepointed at. No Pointing. This guy has a main goal of waiting fopointed at you to point at him. Once discovepointed ated, he will pointed atun aftepointed at you, but will also seeappointed othepointed at Lettuce to hide again: He should be visibly hidden at pointepointed at. So No Pointing. This guy is designed to stay in position until pointless pointepointed at gets within a point opointed at so, then he becomes appointed. He capointed ates nothing of Lettuce. This guy has a main goal of waiting fopointed at you to point at him. Once discovepointed ated, he will pointed atun aftepointed at you, but will also see appointed othepointed at Lettuce to hide again: He should be visibly hidden at pointepointed at atting. This guy is fopointed at pointed at you have to get pointed ateal close to him to get his appointed pointed at

MORNING

Our attack aircraft have put a serious dent in the bug-eye's fuel supply. In an attempt to protect their storage facilities better, they have been trying to enclose them in force fields. Our recon teams have reported that they are having serious problems with the force field effect detonating the fuel tanks. Get in the air right away and destroy their generator orb while they are distracted with the force fields. If you fly low over the fuel dumps, you may get a glimpse of some of the alien work crews. There is reported one fuel installation that is in no danger from the force fields. You may want to take this one out after blowing the orb. An enemy saucer has just lifted off to the east of us. Get out there on the double and blow it out of the sky. Heavy KLA activity has been reported in that area, so keep an eye on your rear view at all times. As you may recall from your training, KLA's are fooled by pulling up or down at the last minute, then pounding them with your cannons as soon as they pass in front of you. Also dropping a bomb when one is right on your tail will trigger their detonation too early, thus allowing you to escape damage. Those saucers can take a beating, so don't economize on missles and ammo. You can tell by the pitch of the whoosing sound how close they are to being destroyed. Some of the more advanced saucers will make bombing runs on your airstrip, and spout KLA's for defense. To the west of here is an alien complex which is wreaking havoc on our operations. Unfortunately, the generator orb seems to be a type which is indestructible with normal ordnance. The only way to destroy this fiendish devices is by ramming it with your plane. This is just as well, since there is some really tough resistance on this mission, and you might well be walking back anyway. Get the plane on an imminent collision course with the orb, then eject at the last moment. Becareful to time it correctly, since the plane can rebound from the explosion, and you may find yourself going down with the ship! The intelligence officers assure everybody that the fact that the destruction of your aircraft will not count against you as a lost plane. An enemy intelligence complex has sprung up to the south of us. Deep in the center of a fortress lies your target. By taking out this orb you will deny command an control for a large portion of the enemies forces. Getting at this target will require some technique. Possible methods might be to dive bomb from the top, or coming in low and slow up the chute. Beware of screaming up one of the corridors... if you are coming up on your target too fast, you may not have enough time to get the necessary number of hits in. Then you will find it difficult to pull around the still-intact orb without hitting the walls.

WASTE

Use your bombs to destroy a mindbender 15 miles north of the airstrip. The bender is protected by forcefield walls and some AA. Be careful on your way out to the mission, there are some scattered enemy forces. Engage these if you wish, but your mission objective is the mindbender. At 15,000 feet, a generator orb is providing the power for several KLA and AA sites. Take out the orb, but keep an eye out for enemy defenses. Remember that your plane will not handle as well at higher altitudes. Intelligence reports topnotch AA mounted precariously above the orb's inverted platform. Take out the generator and get out of there, or else be ready to mix it up with the KLA. Taking out the remaining KLA sites is optional. Don't forget to use your emergency rocket booster to rocket home if you need to outrun some enemy deathballs! To the south lies a fuel dump facility arrange in a line. This setup is just begging for an air attack! Blow all those fuel tanks to kingdom come. The aliens have quite a nice setup out to the west of our postion. The orders from the brass are to go out there and help them redecorate. Take out the orb to bring the walls down, then get the heck out of there if the defenses are still up. It is a long haul back to the airstrip from there, so you might want to stick around and take out those topnotch KLA sites which will popup during your attack. Otherwise you may be playing tag with ace deathballs all the way home.

DUSK

To the north the aliens have a spread out fuel storage facility which appears to have no active defenses. Recon teams have reported no active KLA sites or AA. The site has a rather strange layout. The fuel tanks are arranged in twisting line like beads of oil on a string. Our analysts think the quickest way to blow all the dumps to to fly slowly along the path, taking out each fuel tank as you fly over it. The recon team referred to some strange blinking spheres; If these are what we think they are, get your mission done as quickly as possible, or else those crazy ground vehicles will be making your life difficult! A distribution point for alien recon ground vehicles has been causing us too much grief to tolerate. Get out there and take out all the sites and vehicles you can find. There is one suspended AA installation which should be a piece of cake. This should be your first target, since we think it is a top notch gun. Be careful out there, though. Intelligence has reported a significant concentration of KLA activity stemming from the epicenter of the vehicle sites. Our advice is to come in fast blasting away at those KLA sites to eliminate them before trying to attain the objective. Don't hesitate to make use of your bombs. If things get too hot, burn the emergency booster rocket and get home fast for a quick repair. One of our top spies has just finished a sabatoge mission at a strange installation which is suspended at 10,000 feet. Before blowing up the alien orb, he has found some enemy intelligence which is critical to our operations in this area. Your mission is to land at the suspended airstrip, get out of your plane, and meet with him on the alien platform. He will give you the package, and signify all is well with the classic 'Thumbs up'. When you have that signal from him, consider your mission complete. Get back in your plane, and head home. The aliens have a strong active defense around an orb to the west of here. We've had the ground forces sweep the area clear of AA and KLA sites many times. Each time, they manage to rebuild in a couple of days. A brave recon team went in for a dangerously close look and discovered a couple portals located near the center of the enemy area, suspended at a height of only about 250 feet. They have been transporting supplies in through these portals as fast as we can destroy them. Now the situation is worse. The newest portal has its destination set up to be directly over our airfield. This portal must be neutralized immediately. There are two portals. One is red, one is the color of the sky. We want the sky colored one. Your weapons cannot destroy a portal, but we need you to fly through it so that our technical boys can get a fix on the exit point above us. You may have some trouble getting through the portal. AA and KLA activity is extremely heavy. The good news is that only three of the AA are of the lethal variety. Find those dangerous AA, and take them out before attempting to make the portal. Recon reports at least two leftover high-grade KLA's patroling, with many sites for the dumber varieties on the ground. Remember that to get through the portal, you must keep your nose pointed ABOVE it. How much above depends on your airspeed. It might be a good idea to review your documentation.

IT IS NUMBER !#

Please Click These Linksah IT IS NUMBER !# Warning: Do not operate a motor nor non-motor vehicle when viewing this page. Do not view when pregnant. Do not mix with alcohol, chocolate, or broccoli or any other food containing oxymoronic acid. Do not exceed the recommended dosage. With higher doses, nervousness, dizziness, belching, dropsy, or sleeplessness may occur. Do not view these pages for more than 7 days. If symptoms do not improve or are accompanied by nausea, please get a life. Do not view if you have heart disease, high blood pressure, thyroid disease, malaria, typhoid fever, AIDS, melancholy ness, diabetes. Caution: A persistent cough may be a sign of a serious condition. If symptoms persist for more than a week (or 7 days - whichever comes first), tend to recur, or is accompanied by fever, rash, or persistent headache, pulmonary disease, shortness of breath, difficulty in breathing, marked drowsiness, excessive phlegm (mucus or snot), or any combinations of the above, seek heavy street medication. May cause drowsiness; alcohol, sedatives, and tranquilizers may increase the drowsiness effect. Prompt psychological counseling is critical for adults if you do not notice any signs of any of the above.